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1. AMAZING SOE SHIPS - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: If it is in fact a pirate style ship, it will need two racial skills to fly, and will have 4 hull bonuses as a result. I have to adress this bit to sate my OCD... Pirate ships get ONE bonus per racial skill. Example:...
- by Ayla Crenshaw - at 2013.09.27 07:04:00
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2. Raise Acolyte damage mod to 1.3x - in Player Features and Ideas Discussion [original thread]
I'd say go further: Buff Amarr drones multiplier to 1.3 and NERF Minmatar drones multiplier to 1.15. Then drones actually follow something remotely resembling a logical progression. As it is now Warriors are faster and deal more damage with no r...
- by Ayla Crenshaw - at 2013.07.25 08:51:00
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3. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Maximilian Akora wrote: Akturous wrote: snip Short range T2 ammo for long range weapons give extra tracking, Gleam in this case. Gleam would leave the beams with (I don't have EFT on hand...) about 9km Optimal.
- by Ayla Crenshaw - at 2013.07.23 12:57:00
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4. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Sergeant Acht Scultz wrote: Syntheos wrote: Its hard enough to hit things with artillery as it is decreasing the amount of time it takes will give you a slightly better chance of hitting but you'll probably just end up running out of ammo mu...
- by Ayla Crenshaw - at 2013.07.23 05:58:00
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5. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
I just saw a very interesting comparison over at The Mittani: 250mm Railgun II with Spike: DPS: 20 ( 27 after change ) Alpha: 92 (106 after change) Optimal: 65 km Falloff: 15 km Cap/sec: -1.1 ( -1.29 after change ) PG: 187.2 CPU: 31.5 Heavy Be...
- by Ayla Crenshaw - at 2013.07.22 08:05:00
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6. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Grarr Dexx wrote: Capacitor usage of beams is still ****, even a 25% damage bonus is not going to make people use them instead of scorch heavy pulse or tachyon oracles. Supporting this. I know med rails were shafted enough to deserve the ma...
- by Ayla Crenshaw - at 2013.07.18 13:26:00
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7. Pentaboxing missions and greedygoblin's bet - in Missions & Complexes [original thread]
I'm still wet behind the ears in many aspects but when I read Gevlon's blog something felt horribly wrong. Maybe it was the Marauder, maybe the logi, maybe the choice of hunting area or conviction the same can be done with two T1 Battleships. Dis...
- by Ayla Crenshaw - at 2013.07.18 06:22:00
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8. Praise Ye CCP, Bringers of Bacon, the one truth. - in Player Features and Ideas Discussion [original thread]
Ugot Beef. Ugot. Beef . I smell a conspiracy here.
- by Ayla Crenshaw - at 2013.07.17 09:44:00
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9. T3 Rebalance and Mechanics Idea - in Player Features and Ideas Discussion [original thread]
raawe wrote: They will probably just nerf T3 to the ground. I hope they wont... they only need to fix T2 HACs and stuff. Oh, and swap numbers on Tengu's Accelerated Ejection Bay RoF and damage bonus - or hack down both to 5%. That should t...
- by Ayla Crenshaw - at 2013.07.12 11:43:00
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10. a workable idea for stackable crystals that still take damage - in Player Features and Ideas Discussion [original thread]
I've seen a much better solution to this recently: Allow damaged crystals to be mashed together into one full HP crystal if the total combine durability% is larger than 100. That is, one 59%, 2x44%, and 2x39% crystals would produce 2 full health ...
- by Ayla Crenshaw - at 2013.07.12 10:21:00
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11. Does Scamming work as a game option? - in EVE General Discussion [original thread]
I'd like to believe, I really do, that people don't get caught out in obvious scams of the ilk that usually floods Amarr local. Spaceship Barbie's track record speaks for itself, though... My pet theory is that most of the ****** scam spam is do...
- by Ayla Crenshaw - at 2013.07.12 09:16:00
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12. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Naso Aya wrote: Mining Tachyons. They're beams that last for 14 seconds, drilling into enemy ships. And you get minerals at the end of every cycle depending on the damage dealt to the ship. Double damage to Minmatar. Except you'd only get S...
- by Ayla Crenshaw - at 2013.04.23 06:17:00
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13. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Wow ! The story of my life now ! I must be very important ! So, I provided facts (a tachyon abaddon for pve, and one for pvp) to support my arguments, and what do I get in return ? Insults, debate about how important enou...
- by Ayla Crenshaw - at 2013.04.22 11:54:00
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14. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Ayla Crenshaw wrote: Dear Bouh, every time a ship, as a standard fit, does not use it's bonused weaponry thousands OCD-suffering nerds cry out in terror. They don't get cut short though, unlike poor souls on Aldebaran. ...
- by Ayla Crenshaw - at 2013.04.22 11:37:00
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15. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Naomi Anthar wrote: And you think it was one of best ships because of what ? It was best because of resist bonus not because of goddamn lasers T_T if it could use autocannons or artillery (aka being bonused for it) then...
- by Ayla Crenshaw - at 2013.04.22 09:42:00
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16. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Naomi Anthar wrote: Bouh Revetoile wrote: James Amril-Kesh wrote: No, it can't. Bad cap life happens to be a particularly crippling aspect, same as having trouble fitting weapons. It's one of those singular aspects that can completely rui...
- by Ayla Crenshaw - at 2013.04.22 06:52:00
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17. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Ayla Crenshaw wrote: I probably should've specified I meant "I just want a LASER boat that can run missions without cap boosters". I won't get into Armageddon OP/UP discussion or it's viability for any task... because a...
- by Ayla Crenshaw - at 2013.04.17 12:43:00
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18. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Ayla Crenshaw wrote: I don't have some lofty expectations, I just want a ship that can run missions without cap boosters. From what I heard this wish is shared by PvPers too - to fight without capping yourself out by, w...
- by Ayla Crenshaw - at 2013.04.17 11:50:00
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19. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Ayla Crenshaw wrote: Watch the latest Alliance Tournament. If Amarr are among the best why the hell weren't they used (nearly) at all? It was all Minmatar, Gallente, Vindicators with lots of Merlins, Tengus and an occa...
- by Ayla Crenshaw - at 2013.04.17 10:50:00
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20. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Ayla Crenshaw wrote: A straw man? Really? Reductio ad absurdum type of arguments are so last decade... Absurd ? Certainly. But certainly not more than the requests here. Cap cost and fitting are the identity drawbac...
- by Ayla Crenshaw - at 2013.04.17 08:43:00
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